The third and most-rated Tactical Assassin: more missions, a wider stage and the series' sharpest scenarios.
More briefings, more targets and a steadier hand -- the sequel the publisher announced as 'finally here'.
Read the briefing, pick your moment and take the shot -- the sniper game that started a three-part series.
2DPlay's target-shooting sequel: hit the bullseyes, mind your five misses and chase a doubling score.
SquareCircleCo's opening run-and-gun: one soldier, one machine gun and an endless wave of enemy helicopters.
Four arenas instead of one, the same character editor and weapon unlocks, and a cheat menu for when the waves win.
The Arena from the top -- back on a bigger stage, with the character editor and the weapon unlocks intact and a leaderboard to climb.
The choppers are back and this time there are thirty-odd weapons to answer them with, across snow, jungle, canyon and lab.
Your UFO has crash landed in the desert and the FBI wants you dead -- take as many of them with you as the ammo allows.
Hold the clearing while the choppers come in waves, and take as many of them down as the sky will send.
The third Last Stand, and the most open: a zombie survival RPG with a city to loot, a companion to keep alive, and two very different ways to play it.
The last Boxhead: the zombie fortress goes 'social', with new levels, enemies, characters and weapons on top of the formula the other five established.
