Think you've mastered Thing-Thing Arena? Think again -- more weapons, more arenas, and the same run-and-gun survival.
How long can you survive against the zombie onslaught? Sean Cooper's room-by-room survival shooter, and the entry that made the Boxhead name.
More Boxhead, more rooms, more zombie Kabooms -- the sequel to The Rooms doubles down on the arenas and the firepower.
The Thing-Thing spin-off: instead of a story mode, a drop-in arena where the series' gunplay becomes a straight fight for survival.
The biggest Thing-Thing: a longer campaign, more guns and more gore, and the chapter the series is best remembered for.
Thing-Thing's sequel: more weapons, more enemies and a custom character -- the run-and-gun series at its most gleefully violent.
The first Thing-Thing: a lab experiment breaks out and shoots its way through the facility -- run, jump, and unload an absurd arsenal in the series' opening chapter.
The Thing-Thing saga's final chapter: more guns than any arena shooter of the flash era, a story to close it, and the same fast, gory gunplay.
Fight an army of zombies with new weapons and construct your own base with turrets and barricades in the fifth Boxhead game.
Movement: the arrow keys. Shoot: space bar. Next/previous weapon: Z/X. Pause: P. Select a weapon directly: number keys.
Fight the zombie hordes alone, with a friend, or against each other, across 18 rooms and 10 devastating weapons.
Defend the Matching Towel Beach against Iraq Lobster invasion. Through butter sauce at them. Reload with the space bar. There are more of them on every new level, they are better equipped and move faster and faster! Don't let the catchy B-52s tune distract you! Eventually you loose, but your score will be submitted to ITKid to be kept for ever as a reminder of your selfless sacrifice!
A 3d shooter at its best. Choose your weapon, aim, and fire. Conserve your ammunition. Remember this? "I know what you're thinking. did hi fire six shots or just five?"
Do you feel lucky, punk?
