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Turn-based conquest for one to four opponents: spend spies, diplomacy and propaganda before the tanks, and take the map your way.

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One cannon against a horizon of tanks and infantry: hold the line, count your cash and buy the gun that stops the next wave.

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Run the stork factory in a blimp above the clouds: prepare the babies, crew the delivery storks and keep every town supplied.

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The last of the five: massive armies on both sides of the field, and the whole series on the title screen behind it.

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The fourth game twists the formula it had spent three entries building -- CrazyMonkeyGames' own description is just 'a new twist'.

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The third entry hands you an entire army rather than a lane -- the highest-rated of CrazyMonkeyGames' five strategy games.

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The sequel takes the lane defence and builds the story around a dark-magic army -- the second of five CrazyMonkeyGames strategy games.

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Raise an army, hold your lane and grind the enemy tower down -- the first of CrazyMonkeyGames' five-part fantasy strategy series.

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Build up your defenses to fight off the Madness men -- eight kinds of tower, waves that never stop coming, and cash only the kill zone pays out.

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A new Pandemic game, and just as addictive as the first: evolve the plague, outrun the cure, end the world.

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You are a virus. Evolve and attempt to wipe out humanity before the world's governments find a cure.

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Your troops need you: the campaign returns with upgrades between missions, a bigger stage, and the same mouse-driven real-time strategy under fire.