Every Thing-Thing game on the site, from the original to the Arena spin-offs.
0

The first Thing-Thing: a lab experiment breaks out and shoots its way through the facility -- run, jump, and unload an absurd arsenal in the series' opening chapter.

0

Thing-Thing's sequel: more weapons, more enemies and a custom character -- the run-and-gun series at its most gleefully violent.

0

The biggest Thing-Thing: a longer campaign, more guns and more gore, and the chapter the series is best remembered for.

0

The Thing-Thing saga's final chapter: more guns than any arena shooter of the flash era, a story to close it, and the same fast, gory gunplay.

0

The Thing-Thing spin-off: instead of a story mode, a drop-in arena where the series' gunplay becomes a straight fight for survival.

0

Think you've mastered Thing-Thing Arena? Think again -- more weapons, more arenas, and the same run-and-gun survival.

0

The seventh and last Thing-Thing: the arena is bigger, the weapons are stranger, and the score is only worth having if the kills look good.

0

Four arenas instead of one, the same character editor and weapon unlocks, and a cheat menu for when the waves win.

0

The Arena from the top -- back on a bigger stage, with the character editor and the weapon unlocks intact and a leaderboard to climb.