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Milo Vega's picture
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Games: 28

Bomb Chain Unlimited

 

ArcadeBomb's second Bomb Chain keeps the rule that made the first one work and adds a second thing to watch. The board only clears when the bombs go off in one chain, so the whole stage turns on which bomb is fused first -- and this time every stage also carries switches that have to read green when the last explosion stops, so a chain that empties the grid the fast way can still fail the stage. The bombs combine: drop one onto another to fuse a bigger type, up to the omni bomb the later boards ask for, and the game says what it wants as you play ("Toggle all the red switches into green to pass this one.", "try to create and fuse exactly one omni bomb.", "Remember this is bomb chain UNLIMITED!", "The final stage.."). Forty fresh stages, each one scored for its own high score and its fastest time. ArcadeBomb's page puts it plainly -- "Better then the first episoce, guaranteed!" -- and the archive held this movie in its own tree, beside the first Bomb Chain and the Zayo games, without ever making a page of it.