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Milo Vega's picture
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Games: 43

Mesmemarble 2

 

A marble rolled through a maze of obstacles, level after level. Mesmemarble 2 is FreeOnlineGames' 2008 sequel, and its own instruction card lays out the field before the first ball moves: red walls and red balls to avoid, mines, bad holes, transporters, magnets, dynamite and tar, each drawn as its own icon. The marble follows the mouse -- the movie's own code names a single moveBall on the power bar's frame -- so the whole game is a matter of steering a ball you cannot stop through a hazard course to the exit.\\n\\nThe HUD is the small one these portal games use: a Powerup: readout and a Scores counter along the frame, a row of lives that ticks down with a LOSE 1 LIFE card when the ball is lost, and a LEVEL UP banner between boards. The movie's own labels say the same thing -- level, level_complete, levelup, life_lost, lives_mc, mcScore and a powerbar, with the publisher's usual scoreboard calls behind them. The archive's copy of the game is byte-identical to the one Flashpoint kept, so the build it judged playable is the build this addition plays.