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The last of the five: massive armies on both sides of the field, and the whole series on the title screen behind it.

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The fourth game twists the formula it had spent three entries building -- CrazyMonkeyGames' own description is just 'a new twist'.

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The third entry hands you an entire army rather than a lane -- the highest-rated of CrazyMonkeyGames' five strategy games.

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The sequel takes the lane defence and builds the story around a dark-magic army -- the second of five CrazyMonkeyGames strategy games.

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Raise an army, hold your lane and grind the enemy tower down -- the first of CrazyMonkeyGames' five-part fantasy strategy series.

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Build up your defenses to fight off the Madness men -- eight kinds of tower, waves that never stop coming, and cash only the kill zone pays out.

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A new Pandemic game, and just as addictive as the first: evolve the plague, outrun the cure, end the world.

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You are a virus. Evolve and attempt to wipe out humanity before the world's governments find a cure.

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Your troops need you: the campaign returns with upgrades between missions, a bigger stage, and the same mouse-driven real-time strategy under fire.

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The war opens up: more squads, more ground, and the same click-to-command real-time strategy — quick fingers and quick wits, exactly as the publisher put it.

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Command black-ops troops, armour and air strikes from a shadowy command van: a fast, minimal real-time strategy where the orders are a click and the battlefield is a haze of dust and tracers.

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Evolve a plague, infect the whole world and wipe out humanity before the governments find a cure.