Okay, here's the deal, your name is Khronos, and you are a hero who bravely fought against the Romans. But all that has no meaning when you wake up in the Underworld and meet Sish, who says that this is his world and you are dead. He tells you that you are a weak human, but he will let you be a true hero and fight his dark army. Fight the hordes of monsters and unlock new characters, and then you shall receive your just reward.
Finally a shooting game where the shooter will be killed sooner or later! Oh wait, isn't it always the case when you are shooting zombies? Anyway aim your shotgun at the closest zombie and fire! You don't need to reload, just keep firing at the realistically looking zombies. Is it true that all bogans turn zombies, or is it just I can't tell the difference?
The Thing-Thing spin-off: instead of a story mode, a drop-in arena where the series' gunplay becomes a straight fight for survival.
The biggest Thing-Thing: a longer campaign, more guns and more gore, and the chapter the series is best remembered for.
Thing-Thing's sequel: more weapons, more enemies and a custom character -- the run-and-gun series at its most gleefully violent.
The first Thing-Thing: a lab experiment breaks out and shoots its way through the facility -- run, jump, and unload an absurd arsenal in the series' opening chapter.
Four-on-four cartoon football with a full season to win: slide tackles, one-twos and curling shots in GameSheep's biggest sports hit.
Command black-ops troops, armour and air strikes from a shadowy command van: a fast, minimal real-time strategy where the orders are a click and the battlefield is a haze of dust and tracers.